先看页面效果。下面四个按钮分别表示开始、结束、暂停、继续

Canvas 帧动画吃苹果小游戏

下面是帧动画图片素材:

Canvas 帧动画吃苹果小游戏

帧动画的实现,关键是Canvas API ctx.drawImage() (9个参数)和 setInterval 定时器。
设置图片的视图窗口,每次执行定时任务,位移展示下一帧图片。

直接上代码,Ctrl+C/V 即插即用

<!DOCTYPE html>
<html>
    <head>
        <meta charset="utf-8">
        <title>帧动画</title>
    </head>
    <body>
        <canvas id="canvas" width="400" height="300"></canvas>
        <div class="">
            <button class="start-btn" type="button">重新吃</button>
            <button class="end-btn" type="button">不吃了</button>
            <button class="pause-btn" type="button">歇一歇</button>
            <button class="continue-btn" type="button">继续吃</button>
        </div>
        <script type="text/javascript">
            const canvas = document.getElementById("canvas")
            canvas.style.border = "1px solid black"
            const ctx = canvas.getContext("2d")

            const img = new Image() // 创建图片对象
            let timer // 定时器标识符
            let millisec = 300 // 执行时间间隔
            let colIndex = 0 // 列数
            let rowIndex = 0 // 行数
            const timerFun = () => { // 声明定时器执行函数
                console.log("设置定时器");
                ctx.clearRect(0, 0, canvas.style.width, canvas.style.height) // 清除画布

                if (rowIndex < 3) { // 如果是前5帧
                    ctx.drawImage(img, colIndex * 240, rowIndex * 240, 200, 200, 50, 50, 200, 200) // 图片对象,x坐标,y坐标(注:图片上定位的坐标),width,height(图片上截取的大小),x坐标,y坐标(注:图片在画布上的起点,即左上角),width,height(缩放,不是裁剪)
                    colIndex++ // 下一帧

                    if (colIndex > 4) {
                        colIndex = 0
                        rowIndex++
                    }
                } else {
                    colIndex = 0
                    rowIndex = 0
                }
            }

            img.onload = () => {
                timer = setInterval(timerFun, millisec)
            }
            img.src = "image/apple.jpg"

            const startBtn = document.getElementsByClassName('start-btn')[0]
            const endBtn = document.getElementsByClassName('end-btn')[0]
            const pauseBtn = document.getElementsByClassName('pause-btn')[0]
            const continueBtn = document.getElementsByClassName('continue-btn')[0]

            startBtn.addEventListener('click', () => {
                console.log("点击开始", timer)
                clearInterval(timer)
                colIndex = 0 // 列数
                rowIndex = 0 // 行数
                timer = setInterval(timerFun, millisec)
            })
            endBtn.addEventListener('click', () => {
                console.log("点击结束", timer)
                clearInterval(timer)
                colIndex = 0
                rowIndex = 0
                ctx.drawImage(img, colIndex * 240, rowIndex * 240, 200, 200, 50, 50, 200, 200)
                timer = 0
            })
            pauseBtn.addEventListener('click', () => {
                console.log("点击暂停", timer)
                clearInterval(timer)
                timer = 0
            })
            continueBtn.addEventListener('click', () => {
                if (timer) {
                    alert('吃着呢,别催')
                    return
                }
                console.log("点击继续", timer)
                timer = setInterval(timerFun, millisec)
            })
        </script>
    </body>
</html>
标签:
Canvas,帧动画

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